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Game Artist &Animator
Objective 3
Zbrush Human character







Created human model character in Maya and Z-brush. Sculpted anatomy parts and muscle details to high light proportions of his body. I challenged myself to make larger eyes to match my style in 2D art.

Hearse Vehicle





Created a cyan hearse vehicle in Maya

3D Ancient India Environment
3D Futuristic Environment
Alchemy Libary









Create an 3D environment in 3DS Max. The theme I went with was a mysterious outside library with alchemy themes. I use a variety of circle designs that are inspired by old gothic churches and alchemy sigils.
This environment took a couple of days for me to make because I mostly work with character designs. I had to look up a lot of references from churches, glass windows, bookshelves, and green houses. I combined the idea of bookshelves mixed with glass windows to make something unorthodox.
Raul Montes a student at UAT taught me how to make a circle design in the middle of an object. We had to download this feature into 3DS Max to make it work.

Magik Soul Sword



Created Illyana Rasputin Soul sword from marvel x men comics in Maya. I love glow effects on weapons, especially magically ones.
The blade is made from a rectangle and points were adjusted at the end of the blade to form a triangle. Had to build many triangle shapes for most of the design.
The hilt has a leather effect and extruded the sides of it.
The glow effect is made separately with a white glow and cyan tint to it.

Samus Arm Cannon



Created Samus arm cannon from the Metriod games. I always enjoyed playing as her in smash bros and loved her charge shot.
Samus Arm Cannon was originally from a sphere that is stretched out. Towards the end of of the cannon is push together to build a cone effect. Other parts of the gun is made with the cut tool and swift loop effects.
The particle effect is a smoke effect shooting out horizontally. Then created a sphere so the smoke effect as an area to come out of.

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