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Objective 3
 

Zbrush Human character

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Created human model character in Maya and Z-brush. Sculpted anatomy parts and muscle details to high light proportions of his body. I challenged myself to make larger eyes to match my style in 2D art.

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Hearse Vehicle

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Created a cyan hearse vehicle in Maya

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3D Ancient India Environment

3D Futuristic Environment

Alchemy Libary

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 Create an 3D environment in 3DS Max. The theme I went with was a mysterious outside library with alchemy themes. I use a variety of circle designs that are inspired by old gothic churches and alchemy sigils.

This environment took a couple of days for me to make because I mostly work with character designs. I had to look up a lot of references from churches, glass windows, bookshelves, and green houses. I combined the idea of bookshelves mixed with glass windows to make something unorthodox.  
 
Raul Montes a student at UAT taught me how to make a circle design in the middle of an object. We had to download this feature into 3DS Max to make it work. 

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Magik Soul Sword

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Created Illyana Rasputin Soul sword from marvel x men comics in Maya. I love glow effects on weapons, especially magically ones.

The blade is made from a rectangle and points were adjusted at the end of the blade to form a triangle. Had to build many triangle shapes for most of the design.
The hilt has a leather effect and extruded the sides of it.

The glow effect is made separately with a white glow and cyan tint to it. 

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Samus Arm Cannon

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Created Samus arm cannon from the Metriod games. I always enjoyed playing as her in smash bros and loved her charge shot.
 
Samus Arm Cannon was originally from a sphere that is stretched out. Towards the end of of the cannon is push together to build a cone effect. Other parts of the gun is made with the cut tool and swift loop effects.
 
 The particle effect is a smoke effect shooting out horizontally. Then created a sphere so the smoke effect as an area to come out of.

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